Games

/

Entertainment

White to Play

Pete Tamburro on

Published in Chess Puzzles

Our second summer school puzzle on king and pawn endings. White’s task here is to take great care about leaving the “queening square” for Black, the four corners of which are d4-d1-f1-f4. If the white king is outside that “square” then the black pawn on d4 will queen, so you better have a good plan to win.


1.Ke4 Kg5 2.h3 Kh5 3.Kf4 Kg6 4.g4 Kf6 5.h4 Kg6 6.g5 Kh5 7.Kg3 Not 7.Kf5? d3 8.g6 d2 9.g7 d1Q 10.g8Q= 7...Kg6 8.Kg4 Kg7 9.h5 Kf7 10.g6+ Kf6 11.Kf4 Kg7 12.Kg5 d3 13.h6+ Kf8 14.Kf6 d2 15.g7+ Ke8 16.g8Q+ Kd7 17.Qd5+ and wins the pawn.

 


Send questions and comments to PTamburro@aol.com.

 

Comments

blog comments powered by Disqus

 

Related Channels

Comics

Breaking Cat News Chip Bok Jon Russo Taylor Jones Bill Day Strange Brew